In a world of limits, can arts & culture organisations leverage the power of self-imposed constraints as a playful practice to ensure their mission and convey critical narratives to their broader audiences when it comes to the technological infrastructure?
We firmly believe in the power of play and its improvisational process of creation, the systems of rules, cognitive shift, and engagement it underpins, to foster the creativity of its users in projecting desirable futures. Depending on its structure, play provides the agency needed for its own reinvention through the voluntary creation of exploration frameworks, the reinvention of its rules by mutual agreement among players in a collaborative energy. This phenomenon is especially present in so-called "sandbox" ecosystems, open worlds that players enjoy bending to their own perspectives, but also in modding or the repurposing of existing structures, which Fabbula's curations regularly highlight. If we consider current society as a relatively structured game space, why not have fun creating new, sustainable horizons through self-imposed constraints, new rules decided collectively?
If this is our reflective methodology within this research group, we believe that reporting on it in a real-time media commission can allow for an effective appropriation of our research findings by the widest audience, in a cultural ambition where culture is created together and expressed through the popular codes generated by the tools of our time.